Naturally, there is RS gold many different towns and villages that I haven't mentioned that are well worth contemplating: Catherby, Yanille, Keldagrim, Rellekka, Camelot, Meiyerditch, Burthrope, Jaitizso, Neitiznot, Witchaven, Entrana, Seer's Village, Canifis (if you are a"dog" person, lol), Lunar Isle, etc.. Looking at the map, RS is huge! Jagex includes a brand new beta event because of the mad scientist costume and it is Barrows this moment. Too bad for the skillers and reduced levels as it's practically impossible for them to find the last part... However, for the moderate levels it ought to be a piece of cake, right? And completely failed at Ahrim, which should be quite easy but I just couldn't hit the guy at all (the only strikes were from my own deflect prayer, I think). Among the greatest things Jagex can do would be to remove most of the teleports in the game, or make them quite somewhat more difficult to use beyond basic hub teleportation. Adding so many teleports has made the world map seem far, far smaller. Second, it would do well to significantly increase the dimensions of nearly everything. The wild lands there may be, the further we'd feel immersed in the dream world where we're the adventurers who travel from the height of civilisation into the interiors of badlands. Inevitably, with a properly large draw distance the small size of the map will probably be evident. A few key modifications jagex could make to alleviate this: Reshape mountain ranges. Making them feel more realistic and making rivers and so forth flow nicely from them could be enormous in creating the map more credible. Make the woods enormous. Truly, much larger. Including swamps etc.. Making them bigger the further from civilisation we proceed would make those areas feel considerably more wild. Insert more danger to the inside of these forests. The majority of the map reflects a world which is logical to get a mid to low level player, to whom dragon are an unusual substance to view and Barrows armour extremely infrequent. The most dangerous areas just are not dangerous. Literally adding boss monsters to the centers of these forests would massively increase their danger. However, that's only possible if these areas are large enough which you could go around them if you know where you're. Make the buy rs gold paypal in-game world map less exact. If you could make it so that players needed to explore each area before it was completely documented in the map which would make a large difference to the adventuring feel. New lands would genuinely be alien.