I was interested, so I looked up the stats for Merc and Addy Gloves. Merc gives adequate Def (-3 lower than Addy) while giving the +13 Range increase (+5 greater than Robin.) I'm getting Merc Gloves because I range over melee, but I will also get Addy Gloves for if I really do melee. Additionally, I just looked up the special drops out of monters, and since most of them require Def to use...:huh: I am only able to bind like, 3 things, literally. 1. Seekers Charm. 2. Frostbite Dagger. 3. Hexhunter Bow.
Assuming the Hexhunter Bow is infrequent, so that I will prolly have 3 Fragrant slots before I even get it, which makes it my 3rd Binding item or w/e... I am unsure how Binding functions really. I won't be getting Gravite items either. Between Brine Sabre and G Maul, I'm sure they are more cost effective, which for me is much better in the long term.
When I have the extra points, I'll catch the Spirit Cape because of it's bonuses (that I need to compare to other capes, to see if it's even worth it .) Thanks all who aid (And others who will see this and add their input aswell.) Anything important about Dungeoneering, I am prepared to hear. In 95 prayer, turmoil (read uber-piety) is unlocked together with a damage healing prayer, soul divide (but that occurs slightly earlier) at elevated herblore several exrtreme stat boost potions are unlocked (including a combination potion, overload, at 96), also in 85+ dungeoneering, you get twisted weapons. They're klike barrows weapons, but they're the top in game.
Uhh, a bunch of quests have been released. Most recently we had the void stares back, and this provides us a sword with a remarkably powerful special attack (it strikes 400-600s in PVP, no problem) and don't Evil, which provides us a fresh mix amulet for all the talking amulets you will find. At the beginning of the year we had Nomad's Requiem, a quest with a remarkably tough boss fight whcih gives you a +12 prayer cape.