Both in structure and PSO2 Meseta in procedure. Something like"spam NGS Advance Quests while fishing for RNG PSE drops for 20 levels on each and every course" could be a problem. Course levels with varying classes versus 80 character levels without a varying classes) would help.This way the game has the main core aspects players anticipate but is fresh and new at the same time. I think it's still going to be instanced and not truly open world. Gameplay shown up to now has shown 8 participant instance maxes. Personal speculation: PSO2 is being ported into the NGS motor to keep players occupied involving NGS content releases. No new content will probably be published for it out of cosmetics, of which will be obtained/ported from NGS events/scratches to get folks to perform that. It'll be removed after a few years after all the players have migrated over and the only people in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It is a new game so chances are like some other Online RPG the initial release won't have much about an endgame for those players that hit maximum level on day 1. It'll be wonderful to just switch blocks anytime I wanna hit up an old UQ though. There's never a reason to not visit magatsu. Excellent FAQ, answers a lot of my first doubts. Gosh, this seems so complicated. On the 1 hand, kudos for maintaining the game intact so that there will not be a riot over fluctuations people don't like. But on the flip side, since they are remaking base PSO2 visuals anyhow, I wish they'd only go 100 percent and synchronize personality models entirely. Giving old players a few free fashion items and unlocks will be enough to bribe everyone to take the new system. Synchronizing 100% personality models doesn't seem simple. The problem is that the older outfits and layer wear are modeled to fit the older pso2 body. In order to synchronize it, they'd have to recreate from scratch (haha pun) 8 years of makeup. That is unlikely to happen. I mean that I would be willing to shed a certain percentage of those makeup to help keep things intact across versions. Provided that there's a continuous feed of cool new stuff to replace it, I don't mind. I always rotate out my older appearances anyway. So long as the character models translate 1:1 it'll still feel like mine. I would imagine a large complication to that entails a lot of the makeup from the Western side of things which were exclusive to collaborations, promotional events, and events that no longer exist. The example I can think of is that the Monster Hunter Frontier Z cooperation where I could envision the clothes and weapons could definitely be provided a visual upgrade alongside everything else but I do not exactly know how the licensing or how the lawful side of the cooperation functions where I would wish it had been as simple as Sega going through and upgrading the resources but I don't know about buy Phantasy Star Online 2 Meseta just how much Capcom is involved in this process.